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Our company is constantly building and improving all business processes with one main goal – to deliver technological solutions for our customers on time and on budget. To achieve this we have adapted a number of well-known and proven project management methods, such as Agile and Scrum, Waterfall, Daily meetings, Team reports, Conference calls.


Timeline Planning

In our work we usually use timeline planning as it is easier to complete projects with many people if you use a visual timeline to coordinate tasks. We identify which tasks have to happen before others, and map it out visually so we can see what has to get done when so that the whole project comes in on time.

Committed to being a customer-centric company, Deluxe caters to the varied requirements of our customers and offers complete satisfaction related to costs and risks. Deluxe approaches problems from the customer’s point of view, based on their business requirements.

We actively use the project schedule in time planning. In our company it is a list of a project’s milestones, activities, and deliverables, usually with intended start and finish dates. Those items are often estimated in terms of resource allocation, budget and duration, linked by dependencies and scheduled events. Without a full and complete schedule, the project manager will be unable to communicate the complete effort, in terms of cost and resources, necessary to deliver the project.


Agile Methodology

When you work with Deluxe Software Development company, you don’t have to wait until the end of the project to receive the tangible, testable deliverables. Our Agile, test-driven approach and constant communication ensure we stay in tandem with your goals. The resulting flexibility allows us and your software to stay atop latest requirements and new market hurdles.

Agile approaches are based on iterative and incremental development that focus on client collaboration, interaction, working software, and responding to change.

Agile allows projects to learn from the feedback, take in new or changing requirements and quickly change direction when necessary, without changing the process at all.


Scrum

Scrum is a focused, flexible project management strategy that empowers self-organizing teams to work through an iterative software development process.

The heart of Scrum is a Sprint, a time-box of two weeks or longer during which a “Done”, useable, and potentially releasable product Increment is created. Sprints best have consistent durations throughout a development effort. A new Sprint starts immediately after the conclusion of the previous Sprint. Each Sprint has a definition of what is to be built, a design and flexible plan that will guide building it, the work, and the resultant product. Sprints contain and consist of the Sprint Planning, Daily Sync Up Meeting, Sprint Demonstration, Backlog Grooming and the Sprint Retrospective with team.

User Stories

A user story is a tool used in Agile software development to capture a description of a software feature from an end-user perspective. The user story describes the type of user, what they want and why. A user story helps to create a simplified description of a requirement.The development team’s job is to take care of how to develop the code that will satisfy the requirements of the user story. In best-case scenarios, developers collaborate closely with the business owners to clarify the details as the code gets developed.

Daily Sync Up Meeting

The Daily Sync Up Meeting is a 15-minute time-boxed event for the Development Team to synchronize activities and create a plan for the next 24 hours. This is done by inspecting the work since the last Daily Scrum and forecasting the work that could be done before the next one. The Daily Scrum is held at the same time and place each day to reduce complexity. During the meeting, the Development Team members explain:

Sprint Planning

The work to be performed in the Sprint is planned at the Sprint Planning. This plan is created by the collaborative work of the entire Scrum Team. Sprint Planning is time-boxed to a maximum of eight hours for a one-month Sprint. For shorter Sprints, the event is usually takes 2-4 hours. The Scrum Master ensures that the event takes place and that attendants understand its purpose. The Scrum Master teaches the Scrum Team to keep it within the time-box. Sprint Planning answers the following: What can be delivered in the increment resulting from the upcoming Sprint? How will the work needed to deliver the Increment be achieved?

Sprint Demonstration

We always provide Sprint Demonstration to our customers with preliminary preparation and internal dry-run demo. Our Team meets to internally demonstrate the solution and talk about how we are going to demonstrate sprint results to our stakeholders. To take time to make the Sprint Demonstration is the best experience for our team and attendees.

Backlog Grooming

When our Team has a Backlog Grooming, as a rule, it discusses a Product Backlog – the WHY and WHAT of the story and understand the acceptance criteria. Size the story. Build the runway for the next sprint.

Sprint Retrospective

The Sprint Retrospective is an opportunity for the Scrum Team to inspect itself and create a plan for improvements to be enacted during the next Sprint. The Sprint Retrospective occurs in the end of spring and prior to the next Sprint Planning. The Scrum Master ensures that the event takes place and that attendants understand its purpose. The Scrum Master participates as a peer team member in the meeting from the accountability over the Scrum process.

The purpose of the Sprint Retrospective is to:


Waterfall Model

The Waterfall Model was first Process Model to be introduced in Project Management. It is also referred to as a linear-sequential life cycle model. It is very simple to understand and use. In the waterfall model, each phase must be completed fully before the next phase can begin. Basically our Team uses this model for the projects which are small and the requirements are very well understood and specified. At the end of each phase, a review takes place to determine if the project is on the right path and whether or not to continue or discard the project. Each phase is processed and completed one at a time and does not overlap. And the testing starts only after the development is complete.